Sebastian MonroyUS/UK
Sebastian Monroy works at the intersection of the technical and the creative. As a creative systems software engineer and artist at Nilor Studio, his expertise spans interactive media design, generative art, and computer graphics programming. His practice moves fluidly across games, real-time VR, XR, and generative AI, driven by a conviction that technically ambitious systems and compelling visuals are most powerful when they invite participation.
His work has been showcased at premier international venues, including the Tribeca and Cannes Film Festivals, the World Economic Forum, the Game Developers Conference, the Serpentine Gallery, Australian Centre for the Moving Image (ACMI), and the Museum of the Future.